Senior product designer making complex software make sense.

Seventeen years building the software people don't choose – case management, energy accounts, payments. The tools were badly designed, costing people time, money, or sleep.

Selected work.
Three projects I'm most proud of.
THE ACCESS GROUP

CaseMatters Evo

Reinventing a 30-year-old legal platform from scratch

£20M
Investment secured from the CEO & Board
About.
Designer in Nottingham, UK.

A product designer working across product, engineering, and the business – on the software people don't choose.

I've spent my career on genuinely hard design problems. Regulated financial tools at PayPal. E-commerce at scale at Boots.com. Energy platforms at E.ON. Legal software at The Access Group. The common thread is software people depend on, not software they choose.

Right now, my focus is on AI from both sides. Internally, adapting the design process around tools like Claude, Copilot, and Devin – speeding up prototyping, removing bottlenecks, and bringing more evidence to decisions earlier. Externally, shaping how AI appears to the people actually using our software.

Outside work, I train in Brazilian jiu-jitsu in Nottingham. I'm not very good. I keep turning up anyway.

The Access Group · Legal
2026–Present
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Lead Product Designer

Access moved into Legal as a new division, with no established design function–no team, standards, or shared ways of working. I built the team from the ground up, putting in place the processes, design standards and governance needed to maintain quality as we grew.
The greater challenge was strategic: Legal was a patchwork of technologies that had never been designed to work together. I led the thinking on connecting them into an experience that felt like one coherent product. Getting that right laid the foundation for everything I’m doing in Legal today.

The Access Group
2021–2026
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UX Design Manager

Managed UX teams across case management, accounting, HR and CRM products. Built and led EVO, the design system and component architecture now used across more than 40 products throughout the group.

Championed Figma adoption in enterprise environments before it became the default, moving teams away from legacy tools and aligning hundreds of designers around a shared way of working.

E.ON
2019–2021
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UX Manager

My first proper leadership role, and I started by building the thing that didn't exist. E.ON UK had no in-house digital UX or UI team — the work went out to agencies. I set up the first one, and we became the guardians of the design system, running a portfolio of customer-facing projects across the digital estate alongside delivery, CX and product owners. Energy is a product nobody chooses and everybody's stuck with, so the bar was simple: make it bearable, then make it good.

Nzime
2018–2019
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Senior UX Designer

A small, established Nottingham agency working with national and global brands. I owned projects end-to-end – discovery and audits through to sitemaps, user journeys, wireframes and the finished UI, then prepped for build with the developers. The kind of place where you scope the work, present it to the client yourself, and answer for the outcome. Senior craft with the range agency work demands: brand, motion, the occasional bit of print, all of it to a high bar.

Boots
2017–2018
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UX Designer

E-commerce and services at scale on Boots.com. I designed conversion-focused journeys – booking flows, service pages, the paths that had to work first time – and spent as much time in analytics as in Figma, reading funnel performance with the Data & Insights team and distilling simple answers from genuinely complex information. Weekly sprints alongside developers and product owners, high traffic, real commercial stakes, quick feedback loops. This sharpened the discipline of designing to evidence rather than opinion.

Linney
2011–2017
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UX Designer

Six years in a 250-strong creative agency, cutting my teeth as a UX designer across a constant rotation of high-profile brands. Information architecture, wireframes, journey maps, prototypes and the finished interfaces – plus running client workshops and design sprints. One of those briefs was PayPal's digital components: regulated financial tools where the details aren't negotiable. Agency work throws a different problem at you every week, and a room that'll push back on every decision. Everything I do now was built here.

Thinking out loud.
Notes from the work.
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Let's talk. Open inbox, always.

Whether it's a question about something I've written, an interesting design problem, or a hello from another designer working on hard things – email's the best way to reach me.